A very noticeable change from the start of the game is the aging of Kratos - he is depicted with a beard and it is clear that age has taken a big toll on him. I was hanging on by a thread in what feels like almost every battle, which speaks to the balance team's talent on a technical level too.
The linearity of the previous chapters has given way to exploration: the God of War world for PlayStation 4 is larger, composed of micro areas in which we move freely in search of resources and side-quests.
The PlayStation exclusive already has earned ideal scores from a basketful of industry watchers, including IGN, Polygon, US Gamer, GamesRadar+ and more, as well as from mainstream reviewers at Britain's The Telegraph and The Guardian.
There has been a particular focus on the way the game looks.
Shortly into the fray you'll get a fast-travel item that works at specific doorways. Trust me on that-late-night God of War sessions have made me late for work no fewer than three times in the past week.
God of War is a huge franchise that has been incredibly financially successful, and many people have no doubt gone out and purchased a console in hopes that they could experience one of the first titles that was developed specifically with the Pro in mind. Judging by these scores and how the gameplay is different from past games, the reboot looks to be the most popular game of the year.
God of War director Corey Barlog has confirmed that the game will not be open world. And the rewards of doing so are quite worth it.
Maybe I Just Suck Right?Where the narrative succeeds exceedingly is in its handling of the core relationship between father and son, with Atreus' constant questioning and wonder at the realms they traverse a flawless foil to his father's grumpy, stoic indifference.
Calm, idyllic life in a wooden cabin is upset by the death of Kratos' wife, but it's not until a stranger appears at the door that the gears start to shift.
The new storyline also pleased critics, as the introduction of Atreus adds another dimension to the already conflicted character of Kratos. Their interactions and conversations are a highlight of this game. When your character Kratos runs, he pelts. Since everything is told from Kratos' perspective here (the entire game is a one-shot, never cutting from the scene you start with), it can be hard to understand what's happening so quickly at the start. We can travel through the nine kingdoms of Norse mythology, and two of these are completely optional.
But is it still violent? Yes.
Okay but enough about how much God of War strays from the path of the original. Combat is just a little more complex now with the inclusion of a couple of fancy tricks from the Leviathan. And if you get to stun the enemy and press the appropriate button, you get to witness a brutal takedown worthy of a Mortal Kombat fatality screen. Coupled with Kratos' ever-expanding list of moves is a button (square) devoted exclusively to the control of Atreus, which seamlessly weaves the young companion into the action. Watching Kratos, who has been a one-note character for much of his existence, grow and evolve over the course of the game, both as a parent and a "person" (even though, yes, he is still a god), is genuinely stirring. While not flawless and sometimes prone to making mistakes, Atreus usually knows what to do in certain situations.